Complaining
- One person in each group is given a list of things to complain about that are all connected to cultural differences, e.g. "My bed was just a thin mattress on the floor" and "The bath was too short to lie down in". The other students must respond to those complaints. They can then perhaps guess the country the person is staying in and/ or where they are from.
- One student must make as many complaints as they can in one situation, e.g. finding different reasons to demand a refund at the theatre ticket window.
Greetings
- In pairs, one student is a tourist or business traveller arriving in a country and their partner is all the people they meet. The two students must talk to each other at each stage without repeating any sentences from earlier, although they can make just very small changes like "How are you?" and "How are you today?". This continues until one of them repeats a sentence or they get to the end of their trip.
Responding to apologies
- Give each group of students a pack of cards that are split half and half into ones that say "Your real reaction" and "The opposite of your real reaction". One of the students apologises for something in the role of someone they are likely to meet during their travels such as a maid and the other person picks a card before they respond. If they would accept that apology in real life but pick up a "The opposite of your real reaction" card they must reject it with a sentence like "I’m afraid that really isn’t good enough", and vice versa. After the conversation finishes, the person who was apologising tries to guess whether that was their partner’s real reaction or not.
Responding to suggestions
- The "Your real reaction"/ "The opposite of your real reaction" game above can also be played for responding to suggestions, using sentences like "I can see why you might suggest that, but…" and "Thanks for your advice, but…"
- One student gives suggestions about a real place such as "Make sure you dress conservatively" and "Whatever you do, don’t swim outside the protective netting" until their partner guesses which place they are talking about. Unless their world knowledge is very good they will probably need to be given some information to base their recommendations on.
Vocabulary
- Students work together to create a story of a (probably disastrous) holiday using typical travel vocabulary they have been given such as "refund" and "cancellation".
- Write out a series of typical travel problems with each one including some useful vocabulary, e.g. "You are on the train on the way back when you realise you only bought a single ticket and so are fare dodging". Students discuss possible solutions and/ or roleplay the situation.
- The matching exercises described in Functions and Other Typical Phrases above also work well for compound nouns and collocations.
Varieties of English
- Give students sentences that betray their origin both through language and through famous tourist sites, cultural differences, food stuffs, etc, and ask them to guess the country.
- Ask students to match up British and American English. They will probably need some help with this, e.g. by cutting the cards up into a kind of jigsaw with several cards together rather than the more typical TEFL activity of individual cards. This can also be done as dominoes.
Cultural differences
- Set up a roleplay where one person’s card asks them to do something that isn’t allowed in the country they are in now or will travel to, e.g. haggle about prices or call the waiter by clicking their fingers. When they have finished the roleplay, the other person should guess what the roleplay card said. They can then discuss why it might be unacceptable, and other similar taboos. You can also do the opposite where one person is asked to react negatively to a list of things that the other person will probably do and they then discuss where those things are taboo.
Information about the place they are going
- Use real or made up typical menus of restaurants in countries they are likely to go to.
- Ask them to imagine they are in real places such as the British Museum or Versailles when they do roleplays. They can be given real information to help them such as floor plans or leaflets.
- Play bluff. One student is a tour guide and is given a roleplay card with some real information about the place they are giving a tour of. After they finish the tour, their partners guess which information was real and which was made up.
Miscellaneous
- As you are preparing them for a journey this topic is particularly well suited to a board game, e.g. where they start on the square that says "Your house" and end up back at that square at the end of the game. To add more speaking they will need to do challenges on squares they land on such as "Name as many uncountable nouns connected to travel as you can" and "Your room has no bed in it. Phone reception". They can then progress a number of squares that depends on their performance, or they could just throw a dice or flip a coin to move.
